Christian Joudon

Recent Graduate

Recent Computer Science graduate with a background in Biochemistry and a passion for data engineering and front-end development. Adept at creating user-centered designs, developing scalable systems, and leveraging data-driven insights. Strong problem-solving skills with experience in programming, data visualization, and web technologies. Looking to apply analytical and creative abilities in a dynamic technical role.


Interests: Natural Language Processing , Data Engineering , Recommendation Systems , Network Analysis , Generative AI , Machine Learning


Projects

Extraction and Analysis of COVID-19 Patient Records 2025-03-12

A comprehensive, end-to-end pipeline that leverages LLM-driven text parsing, FAISS-based medication matching, Pydantic validation, and Apache Spark analytics to transform unstructured COVID-19 patient records into actionable insights.

Healthcare Data Engineering Apache Spark LLM FAISS Pydantic Parquet Data Analysis

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Impact of Global Events on Market Trends 2025-01-08

A comprehensive web-based interactive visualization project showcasing the impact of global events on stock market trends and economic indicators using geospatial and comparative data.

Data Visualization JavaScript Observable D3.js Plotly.js Interactive Graphs Geospatial Analysis Stock Market Trends

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Advanced SRT & Microphone Audio Visualization and Recording 2025-01-05

A Python-based application for real-time audio visualization, recording, and playback using SRT streaming and microphone input.

Audio Visualization Python SRT Streaming Real-Time Plotting Matplotlib FFmpeg Signal Processing Sounddevice

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TERRAN: And the Wrath of the Wildwoods 2024-12-20

TERRAN: And the Wrath of the Wildwoods is a 2D top-down rogue-like game developed in Godot Engine. Players defend the forest from waves of enemies using strategic environmental interactions, point-and-click navigation, and powerful abilities while progressing through upgrades and dynamic challenges.

Godot Engine 2D Game GDScript Rogue-like Wave-based Combat Game Development

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See all 5 projects

Essays

Architecting an AI-Driven Economic Simulator for Policy Testing

09 Jan 2025

AI-Driven Economic Simulator: High-Level Software Architecture 1. Overview This software system provides a testbed for experimenting with economic theories in...

AI Simulation Policy Testing

A Technical Assessment of AI-Driven Virtual Economies for Economic Theory Testing

08 Jan 2025

Title: A Technical Assessment of AI-Driven Virtual Economies for Economic Theory Testing 1. Introduction In recent years, video games—particularly massive...

AI Economics Simulation

Embracing High-Dimensional Data in Economic Modeling: Technical Perspectives and Rationale

09 Dec 2024

Embracing High-Dimensional Data in Economic Modeling In traditional economic theory and econometrics, dimensionality reduction has played a central role. Classical...

AI Economics Simulation

Dynamic Environmental Systems in RPGs

13 Dec 2023

Dynamic Environmental Systems in RPGs Overview Dynamic Environmental Systems in RPGs aims to revolutionize game environments by transitioning from static,...

AI Game Development Algorithms

Reflecting on Software Engineering

11 Dec 2023

Reflecting on Software Engineering Reflecting on the software engineering course, it’s clear that the learnings extend well beyond web application...

Software Engineering

Design Patterns in Software Development

29 Nov 2023

Navigating the Landscape of Design Patterns in Software Development Introduction In the evolving world of software development, design patterns emerge...

Design Patterns

See all 8 essays