A fast paced 2D rogue like wave defense game with hitbox precise combat and escalating bosses.
GodotGDScriptGame AI
Overview
Terran is a 2D rogue like built in Godot. Waves of enemies escalate toward boss fights, and combat is built around precise hitboxes and a set of abilities you manage under pressure.
What it does
A CharacterBody2D physics core with modular ability scenes balanced through cooldowns.
Signal driven enemy AI, randomized spawns, and JSON persisted progression between runs.
How it is built
Built in the Godot Engine with GDScript. A related design study, on dynamic environmental systems in RPGs, is written up in the essays.