{
  "schemaVersion": 1,
  "researchedOn": "2026-10-26",
  "scope": "Public web research of Whiteout Survival development appointments, SvS timing and scoring; no account access, cloud writes, game changes or original-chat recovery.",
  "provenanceCaution": "Original research chat was not recovered. Code/current documents plus public sources were available. Publication, crawl and Last Updated ages are not patch-effective dates. Official-branded wiki pages are community-authored and can lag release notes.",
  "conclusions": [
    "Use good-faith stated plans. Inventory, intended spend, project readiness and marginal benefit are distinct; missing mechanics inputs mean unknown benefit, not zero benefit or dishonesty.",
    "The current form cannot support numerical claims about exact extra SvS points created by an appointment. It can support a constrained team access schedule and transparent opportunity estimates.",
    "Event variant, active scoring table, state age/progression, normal versus Supreme term, actual president-skill windows and appointment mode are configuration, not universal constants.",
    "A formally exact optimizer can prove optimality only for its explicit job/value/constraint model. Do not describe that as proving maximum achievable game score."
  ],
  "sources": [
    {
      "id": "official_reservations_202603",
      "title": "Whiteout Survival – New Content Update",
      "url": "https://www.centurygames.com/whiteout-survival-new-content-update/",
      "authority": "primary_official_publisher",
      "published": "2026-03-04",
      "dateCaution": "Describes March 2 release; page publication differs.",
      "retrieval": "Opened full page."
    },
    {
      "id": "official_app_history",
      "title": "Whiteout Survival official App Store version history",
      "url": "https://apps.apple.com/us/app/whiteout-survival/id6443575749",
      "authority": "primary_official_developer_release_notes",
      "dateCaution": "Use version-specific dates; current summary and history vary by locale/cache.",
      "retrieval": "Opened full developer listing."
    },
    {
      "id": "official_position_cooldown",
      "title": "Position Cooldown — Whiteout Survival Help Center",
      "url": "https://centurygames.helpshift.com/hc/en/64-whiteout-survival/faq/8596-position-cooldown/?p=ios&tr=1209",
      "authority": "primary_official_support_indexed",
      "retrieval": "Indexed article text retrieved in search; direct fetch returned 404. Corroborated by official App Store notes and firsthand players."
    },
    {
      "id": "official_skill_invalidity",
      "title": "Why did my President Skills become invalid not long after they were activated?",
      "url": "https://centurygames.helpshift.com/hc/en/64-whiteout-survival/faq/8592-why-did-my-president-skills-become-invalid-not-long-after-they-were-activated/?l=tr&p=ios",
      "authority": "primary_official_support_indexed",
      "retrieval": "Indexed article text retrieved; direct fetch returned 404.",
      "caution": "Wording says when State of Power begins; does not precisely identify which phase boundary."
    },
    {
      "id": "official_supreme_scope",
      "title": "Supreme President Perks — Whiteout Survival Help Center",
      "url": "https://centurygames.helpshift.com/hc/en/64-whiteout-survival/faq/8594-supreme-president-perks/?l=de&p=all&s=game-tips",
      "authority": "primary_official_support",
      "retrieval": "Opened full article."
    },
    {
      "id": "wiki_svs",
      "title": "SVS – State Of Power",
      "url": "https://www.whiteoutsurvival.wiki/events/svs-state-of-power/",
      "authority": "official_branded_community_authored_wiki",
      "dateCaution": "Multi-author edited page; no reliable effective patch date shown.",
      "retrieval": "Opened full page, identified contributor credits and official-wiki footer."
    },
    {
      "id": "wiki_capacity_item",
      "title": "Training Capacity Enhance (2h)",
      "url": "https://www.whiteoutsurvival.wiki/items/training-capacity-enhance-2h/",
      "authority": "official_branded_game_item_reference",
      "dateCaution": "Current description retrieved; effective change date unknown.",
      "retrieval": "Indexed item description."
    },
    {
      "id": "wiki_agnes",
      "title": "Agnes — Project Management",
      "url": "https://www.whiteoutsurvival.wiki/experts/agnes/",
      "authority": "official_branded_community_authored_expert_data",
      "retrieval": "Opened/indexed full expert skill data."
    },
    {
      "id": "wiki_training_faq",
      "title": "Frequently Asked Questions — Training speed and capacity",
      "url": "https://www.whiteoutsurvival.wiki/faq/faq-2/",
      "authority": "official_branded_community_authored_wiki",
      "retrieval": "Retrieved FAQ text."
    },
    {
      "id": "wiki_october_patch",
      "title": "Chief Concierge: Sneak Peek October 18 2026",
      "url": "https://www.whiteoutsurvival.wiki/sneak-peek/101898521en/",
      "authority": "official_branded_team_update_republication",
      "dateCaution": "Announcement date, release date and rollout eligibility can differ.",
      "retrieval": "Retrieved patch text."
    },
    {
      "id": "firsthand_chisgule",
      "title": "Chisgule Gaming: SvS Preparations [how to gain points in State of Power]",
      "url": "https://www.youtube.com/watch?v=hl2qwD-z6ug",
      "transcriptUrl": "https://lilys.ai/en/notes/1082565",
      "authority": "primary_firsthand_gameplay_sponsored_creator",
      "retrieval": "Gameplay transcript retrieved; direct YouTube page fetch unavailable.",
      "caution": "Player perspective from an earlier version; useful mechanics evidence, not a universal current schedule."
    },
    {
      "id": "firsthand_snapshot",
      "title": "Ministers — player before/after appointment discussion",
      "url": "https://www.reddit.com/r/whiteoutsurvival/comments/1kb49j8/ministers/",
      "authority": "primary_firsthand_player_observation_and_peer_explanation",
      "published": "2025-04-30",
      "caution": "Not official engine documentation."
    },
    {
      "id": "firsthand_formula",
      "title": "Question about Ministry of Education buffs — displayed count/time measurements",
      "url": "https://www.reddit.com/r/whiteoutsurvival/comments/1lciwl4/question_about_ministry_of_education_buffs/",
      "authority": "primary_firsthand_player_measurement_with_community_formula",
      "published": "2025-06-16",
      "caution": "Formula and datamined base values are community claims; do not hardcode every base time from one comment."
    },
    {
      "id": "firsthand_collect",
      "title": "Training troops for events — when points appear",
      "url": "https://www.reddit.com/r/whiteoutsurvival/comments/1hgw3no/training_troops_for_events/",
      "authority": "firsthand_player_question_and_multiple_player_reports",
      "published": "2024-12-18",
      "caution": "Collection trigger is consistently reported but not independently confirmed in current game UI."
    },
    {
      "id": "firsthand_promotion",
      "title": "Promoting during SVS — measured points per second",
      "url": "https://www.reddit.com/r/whiteoutsurvival/comments/1ieubmj/promoting_during_svs/",
      "authority": "primary_firsthand_player_timing_experiment",
      "published": "2025-02-01",
      "caution": "Account-specific times; ratios demonstrate variation, not a universal tier table."
    },
    {
      "id": "firsthand_lock",
      "title": "Ministry cancel and put the next in line member",
      "url": "https://www.reddit.com/r/whiteoutsurvival/comments/1k2wui2/",
      "authority": "firsthand_player_reports",
      "published": "2025-04-19",
      "caution": "Confirms minimum slot behavior; does not establish every current UI rule."
    },
    {
      "id": "firsthand_president",
      "title": "First Time President Guide (Actually Useful)",
      "url": "https://www.reddit.com/r/whiteoutsurvival/comments/1jgoew2/first_time_president_guide_actually_useful/",
      "authority": "primary_firsthand_president_walkthrough",
      "published": "2025-03-22",
      "caution": "Five-minute personal swap and 7d30m scheduling observations require current confirmation."
    }
  ],
  "findings": [
    {
      "id": "slot_mode",
      "status": "official_confirmed",
      "sourceIds": [
        "official_reservations_202603"
      ],
      "fact": "Queue and time-slot modes coexist. President/Supreme must activate time-slot mode; requests select within next 24 hours. Approved applications create a Task List reminder.",
      "plannerImplication": "A multi-day planner is an external plan. Separate planned, submitted, approved and held appointments; do not imply all can be booked in game immediately."
    },
    {
      "id": "min_turn",
      "status": "official_confirmed_with_firsthand_operational_detail",
      "sourceIds": [
        "official_app_history",
        "official_position_cooldown",
        "firsthand_lock"
      ],
      "fact": "Developer version 1.21.20 changed state-wide/inter-state position cooldown to 30 minutes. Removing an incumbent early does not make another slot immediately usable.",
      "plannerImplication": "Default occupied/locked seat intervals to 30 minutes. A player needing only seconds still consumes the seat's minimum interval. Old two-hour statements are stale. Do not infer additional personal cooldowns."
    },
    {
      "id": "queue_admin",
      "status": "official_confirmed",
      "sourceIds": [
        "official_app_history"
      ],
      "fact": "The same update permits moving reservations up the queue and lets Supreme Presidents autoapprove the winning state's positions only or both states.",
      "plannerImplication": "Queue order and inter-state access are leadership configuration. Do not assume an enemy state's players consume capacity, or assume no access, without current settings."
    },
    {
      "id": "start_snapshot",
      "status": "strong_player_supported_not_current_engine_verified",
      "sourceIds": [
        "firsthand_snapshot"
      ],
      "fact": "Players report construction/research/training speed buffs must be held before starting the action; receiving a title does not shorten a queue already running.",
      "plannerImplication": "Schedule useful starts/restarts. A player with no speedups can benefit by starting a long queue. Finishing an old queue alone does not demonstrate minister benefit. Keep preexisting-queue remainder separate."
    },
    {
      "id": "snapshot_persistence",
      "status": "strong_player_supported",
      "sourceIds": [
        "firsthand_snapshot"
      ],
      "fact": "The title is needed at the new action's start; its reduced timer continues after the appointment ends.",
      "plannerImplication": "Thirty-minute occupancy is an opportunity to initiate work lasting days, not thirty minutes of accelerated production. Never prorate benefit to the appointment duration."
    },
    {
      "id": "short_buffs",
      "status": "primary_firsthand_observation",
      "sourceIds": [
        "firsthand_chisgule"
      ],
      "fact": "At 03:29–03:56 the creator contrasts a half-hour VP turn with roughly five-minute Double Time/pet windows and reports losing those short buffs during repeated building starts.",
      "plannerImplication": "Show a start-action checklist and coordinate personal buff readiness with the chosen slot. Do not assume every start across thirty minutes has the same stack."
    },
    {
      "id": "scoring_triggers",
      "status": "published_reference_and_firsthand_supported",
      "sourceIds": [
        "wiki_svs",
        "firsthand_collect"
      ],
      "fact": "SvS tasks differ: Days 1/2/5 list eligible speedup/material use; Day 4 lists train/promote troops. Players report training score appears on collection.",
      "plannerImplication": "Use action-specific scoring triggers: material spend/start, speedup use, and troop collection. Do not price Training Day as a universal 30 points per speedup minute. Support pretraining and holding completed troops for collection."
    },
    {
      "id": "day_and_event_variant",
      "status": "configuration_required",
      "sourceIds": [
        "wiki_svs"
      ],
      "fact": "SvS's listed tasks recur on several days; construction, research and training are not exclusive point categories tied to three labels.",
      "plannerImplication": "Monday VP/construction, Tuesday VP/research and Thursday Education are common team policies, not hard game prohibitions. King of Icefield, Hall of Chiefs and seasonal overlapping events require their own scoring tables."
    },
    {
      "id": "state_contribution",
      "status": "progression_dependent_reference",
      "sourceIds": [
        "wiki_svs"
      ],
      "fact": "Personal/alliance score and state contribution are distinct. The wiki's current example uses 100% at FC4+, 50% at FC2–3 and 0% below, explicitly subject to progression.",
      "plannerImplication": "Expose current state conversion bands only when state-score optimization is requested. Never install those example thresholds as universal or silently deny lower-level members growth/fair-access slots."
    },
    {
      "id": "capacity_not_speed",
      "status": "item_description_confirmed",
      "sourceIds": [
        "wiki_capacity_item"
      ],
      "fact": "Training Capacity Enhance (2h) increases both capacity and training times by 200%.",
      "plannerImplication": "Model three-times-sized queues, not three-times throughput. It primarily helps bank a long pretraining batch, reduce requeue actions, and avoid idle overnight camps. Its start window differs from job completion."
    },
    {
      "id": "additive_speed",
      "status": "player_measurement_supported_formula",
      "sourceIds": [
        "firsthand_formula"
      ],
      "fact": "Displayed +50% Education speed adds percentage points to existing speed bonuses; it is not a 50% timer cut. Larger capacity can make a full batch take longer despite higher troops per minute.",
      "plannerImplication": "Use speed bonus fractions consistently and distinguish same troop count from full-capacity batch comparison. Prefer live displayed times when base data or exceptional effects are unknown."
    },
    {
      "id": "three_camps",
      "status": "published_faq",
      "sourceIds": [
        "wiki_training_faq"
      ],
      "fact": "Training speed/capacity combine bonuses from all three camps and research.",
      "plannerImplication": "Treat Infantry/Lancer/Marksman as parallel queues, with eligible tier/promotion backlog tracked per camp. A single account-wide speedup pool is shared, not replicated three times."
    },
    {
      "id": "promotion_nonuniform",
      "status": "primary_firsthand_measurement",
      "sourceIds": [
        "firsthand_promotion"
      ],
      "fact": "One player's T1→T10 through T9→T10 trials produced different points per second; their T9 promotion outperformed fresh T10 training for that event.",
      "plannerImplication": "Tier, promotion source, remaining lower-tier inventory and actual per-unit time matter. Never equate one hour of all troop actions or presume everyone has an unlimited near-top-tier backlog."
    },
    {
      "id": "fixed_construction_reduction",
      "status": "published_expert_data",
      "sourceIds": [
        "wiki_agnes"
      ],
      "fact": "Agnes Project Management removes a fixed 2–8 hours from each new construction, depending on level.",
      "plannerImplication": "Fixed reductions create thresholds and potentially instant builds. A speed-percent-only formula is incomplete; collect displayed unbuffed/buffed job times rather than guessing fixed-reduction order."
    },
    {
      "id": "modern_orders_and_experts",
      "status": "official_feature_existence_current_values_configurable",
      "sourceIds": [
        "official_app_history",
        "wiki_october_patch"
      ],
      "fact": "Fire Crystal Age replaces some orders and adds Advanced Training/Crunch Time; July notes add research speed to Agnes. October announcement changes Advanced Training's cooldown to 1 day 23 hours.",
      "plannerImplication": "Do not use one timeless buff list. Ask optional active-stack availability; keep exact effects and player eligibility configurable. Never confuse Advanced Training Chief Order with alliance tech sharing that name."
    },
    {
      "id": "president_exception",
      "status": "firsthand_supported_special_case",
      "sourceIds": [
        "firsthand_president"
      ],
      "fact": "A president's walkthrough reports selecting ministry buffs personally with a five-minute swap cooldown.",
      "plannerImplication": "Allow leadership to mark a president as self-served/exempt from ordinary seat demand. Do not silently consume scarce Education/VP slots for that player or assume an unverified normal-player swap mechanism."
    },
    {
      "id": "state_skills_and_term_boundary",
      "status": "official_supported_boundary_needs_live_detail",
      "sourceIds": [
        "official_supreme_scope",
        "official_skill_invalidity"
      ],
      "fact": "Supreme skills can affect current/affiliated states except State Search. Official indexed support warns predecessor skills can end at State of Power's beginning.",
      "plannerImplication": "Use actual announced skill intervals, term reset/closure and access settings. Do not hardcode an unverified phase-specific expiry or assume every advertised 24-hour window survives a term/event boundary."
    }
  ],
  "commonValuesToVerifyInCurrentPanel": {
    "note": "Frequently corroborated community/gameplay defaults; editable rather than guaranteed current engine constants.",
    "normalVicePresidentSpeedBonusFraction": 0.1,
    "supremeVicePresidentSpeedBonusFraction": 0.15,
    "normalEducationTrainingSpeedBonusFraction": 0.5,
    "supremeEducationTrainingSpeedBonusFraction": 0.75,
    "normalEducationFlatTrainingCapacity": 200,
    "supremeEducationFlatTrainingCapacity": 300,
    "mobilizeTrainingSpeedBonusFraction": 0.3,
    "researchAdvancementSpeedBonusFraction": 0.1,
    "mercantilismConstructionSpeedBonusFraction": 0.1,
    "stateSkillTypicalDurationHours": 24,
    "stateSkillCooldownNote": "Commonly reported seven days; a firsthand president reports scheduling lag of another thirty minutes. Use actual available-at timestamps instead of choosing between them.",
    "sourceIds": [
      "firsthand_chisgule",
      "firsthand_president",
      "firsthand_formula"
    ],
    "additionalCorroborationOnly": [
      "https://www.whiteoutsurvivalwiki.com/events/sunfire-castle/",
      "https://wosnexus.com/troop-training-calculator",
      "https://wosalpha.com/calculators/WarAcademyCalcTree"
    ]
  },
  "formulas": [
    {
      "id": "additive_duration",
      "status": "community_supported_standard_model",
      "variables": {
        "B": "raw base seconds for the SAME action/quantity",
        "s": "existing speed bonus as a fraction; +150% means 1.50",
        "b": "new additive title bonus fraction; +10% means 0.10"
      },
      "formula": "T_without = B / (1+s); T_with = B / (1+s+b)",
      "units": "seconds",
      "limits": "Only the additive-speed layer. Apply independently verified multiplicative/fixed effects separately; do not invent their order."
    },
    {
      "id": "displayed_time_calibration",
      "status": "algebra_from_additive_model",
      "formula": "T_with = T_without * (1+s) / (1+s+b); saved_seconds = T_without * b / (1+s+b)",
      "units": "seconds; T_without must be same quantity with s and without b",
      "example": "With +150% existing speed (s=1.50), +50 percentage points produces a 16.67% time saving for the same troop count, not 50%.",
      "limits": "Do not use when displayed time already includes the title, buff stack changes, or fixed reductions make simple rescaling invalid."
    },
    {
      "id": "training_plan",
      "status": "planner_accounting_model",
      "formula": "new_troop_points = completed_collected_quantity * points_per_target_tier; promotion_points = collected_promoted_quantity * (points_target - points_source)",
      "units": "points",
      "limits": "Tier point values and promotion-difference rule must come from the current event panel/configuration. All three camps can run, but inventory, resources, speedups and deadlines remain shared constraints."
    },
    {
      "id": "training_output",
      "status": "conditional_continuous_upper_bound",
      "formula": "output_for_fixed_speedup_seconds H approximately H / seconds_per_troop; implemented calculator floors bounded allocation output using supplied speeds, elapsed time and trainable-unit caps. Camp residuals, requeue actions, changing later-start buffs and collection windows are not simulated",
      "units": "troops; H in seconds",
      "limits": "This is not automatically achievable in a thirty-minute human session and is not a score forecast without tier, plan and capacity inputs. Don't multiply H by three for the three camps."
    },
    {
      "id": "marginal_counterfactual",
      "status": "model_definition_not_game_claim",
      "formula": "marginal_plan_value = feasible_value_same_declared_plan_with_title - feasible_value_same_declared_plan_without_title",
      "units": "Choose explicit comparable units: saved seconds, additional collected event points, or player-supplied value.",
      "limits": "Keep freed speedups as savings unless player authorizes a feasible reinvestment plan. Do not treat all preexisting crystal or speedup points as caused by the title."
    }
  ],
  "unknownsAndSafeguards": [
    "No primary current source recovered for whether a chief may hold multiple future reservations across offices. Community sources say one active application/office at a time. Enforce no simultaneous holdings; flag in-game submission sequencing separately rather than inventing a cross-day cooldown.",
    "No evidence that lower inventory, first-time participation, narrower availability, language, alliance or missing optional details justify a reliability/distrust discount.",
    "Do not infer exact gross points or marginal points from speedup inventory, FC inventory and requested days alone.",
    "A 30-minute minimum seat lock does not prove incumbent automatically loses all benefits at thirty minutes when nobody follows in queue.",
    "Do not rely on community claims that reserved players already receive benefits while merely waiting; they conflict with firsthand start/appointment reports.",
    "Do not treat every game-branded wiki paragraph as patched fact: stale two-hour cooldown text persists in unofficial copies despite official developer 30-minute notes.",
    "The current event panel and player-disclosed plans resolve variants. Missing optional precision should generate honest unknown/range labels while preserving useful team scheduling.",
    "Planned expenditure is a good-faith team commitment. Inventory is an upper bound, not a demand to spend everything; general speedup allocations must be agreed or optimized only within declared flexibility.",
    "No source justifies forcing all account development into immediate event points. Research unlocks, troop composition, healing readiness, scarce steel/shards and personal growth goals can legitimately change priorities."
  ],
  "minimumInputsForAdvancedNumericalOptimization": [
    "Explicit event/scoring version, scoring-trigger windows, chosen objective and normal/Supreme term.",
    "Player's intended actions or declared per-day spend with optional flexible general-speedup budget.",
    "Per job: current displayed duration without the requested title or validated base duration and exact speed stack; readiness/prerequisites; desired latest completion/collection.",
    "For troops: target tier, train versus promotion source tier, eligible backlog, per-camp current queue residual and capacity, shared resources/speedup budget.",
    "Actual announced president-buff windows and personal buff availability, plus appointment seat locks and confirmed reservations.",
    "Optional player priorities, progress targets and fairness policy. Do not infer trustworthiness from missing precision."
  ]
}
